Same reason as above. Until the patch drops at least. Đăng nhập Cửa hàng Cộng đồng. The higher tier energy weapons have much greater range than the plasma weapons do, higher dps, and at least for the s/m/l slots the lasers have higher tracking and accuracy. Giriş Yap Mağaza Topluluk Destek Dili değiştir Masaüstü internet sitesini görüntüle. In a MP game I saw a friend's sniper BBs missing the smaller enemy ships quite a bit. 375 DPS to hull. Stellaris. Go to Stellaris r/Stellaris. All the caps are factored in at the designer, and then affected after the fact in combat. Your actual hit rate is: accuracy - ( [evasion - tracking; this term inside the square brackets can't be more than 90 or less than 0]). Missiles: long range and high damage, but can be intercepted by point defenses. Stellaris Real-time strategy Strategy video game Gaming. I'm currently playing with some ship designs and I know how accuracy and tracking works. They are modular in nature, which means that a player can choose to play with or without a given DLC by checking them out at the launch menu. We estimate the accuracy of acoustic trian-gulation relative to observers, bird distance, boom quality, and meteorological conditions through 20 field trials involving 17 booming bitterns and six observers. Whats the point in having two Techs that do the same? Both target Strike Craft and Missiles Both have the same. If you can solve the issues of fitting complex Stellaris pops into V2 mechanics, please describe your solution in enough detail that the Stellaris devs can use your solution for the game. Yeah, it was quite a shock to come back to regular stellaris in the middle of my run, when they fixed tracking. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. what gives accuracy and tracking in weapons ??? Accedi Negozio Pagina principale Elenco scoperte Lista dei desideri Negozio dei punti Notizie Statistichewhat gives accuracy and tracking in weapons ??? Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Any point your opponent put into shields is completely wasted. Test setup: 40 fleetcap worth of all 4 vessel classes in 2 variants: shielded and unshielded. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. This makes lasers and kinetics insanely strong against those ships, since accuracy isn't really an issue anymore. 0 unless otherwise noted. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. show. After one of the fleets was halfway dead I stopped the test and recorded the damage to. Yours will have a 60-75% chance to hit, depending on tracking and accuracy and ect. nothing. Content is available under Attribution-ShareAlike 3. Accuracy/Tracking is going to take a major penalty as swinging the turret around that fast is going to conflict with moving it precisely to hit something 1,000 km out. MOONDROP promises planar speed and accuracy, along with exceptional detail and ultra-low distortion, as well as a more nature timbre that pretty. If chance to hit would bring accuracy above 100%, it is wasted. Tracking reduces the enemy Evasion. What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Thread starter. So, 95% evasion vs 5% tracking isn't 90% evasion, it's 85% since you lose the extra evasion before tracking gets counted. Also, apparently flak cannons kill strike craft and point defense kill missiles? Small weapons vs Large weapons accuracy vs defense. The Sentinel Point Defense does 1-4 damage vs Flak Battery's 1-3, so I'm inclined to pick the energy PD over the kinetic PD. Accuracy is the base chance to hit. For reference they have 90% accuracy. It went from long battles with corvettes cycling around enemy ships for a long time, to having every corvette on each side instantly dying to the alpha strike of battleships before they fire a 2nd torpedo, and even the fallen empire fleets dying before. Tracking reduces the enemy Evasion. a. Accuracy is the standard/max to-hit of a weapon. what gives accuracy and tracking in weapons ??? Iniciar sessão Loja Início Fila de Descoberta Lista de Desejos Loja de Pontos Notícias EstatísticasIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. ago. Scourge have the best missile dps by far. The S12 Pro are a bright set. 3. Of course, it doesn't take accuracy. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Small weapons will have high Tracking, medium weapons will have medium Tracking, and large weapons will have minimal Tracking. *Can level up every time go FTL with a number of ships. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Lasers tend to have slightly better neutral damage, accuracy and tracking than plasma with -50% to shields and +50% to armor. I guess? "the. (Skip to the 3rd post if you don't like maths) Idea: Change Evasion and Tracking to an array of values instead of a single additive value. While they have better damage and 100% accuracy, their tracking is much worse than the other weapon types (25% vs 50%) so chance-to-hit against other corvettes (which have 60% evasion by default) is actually. Stellaris can't just copy-paste mechanics from a simpler game with only one species. I use a picket bow and and interceptor stern. Torpedo corvette swarms can counter artillery battleships, but hangars counter corvettes, so a fleet of 70% artillery battleships and 30% carrier battleships will counter corvettes and have a lot of firepower for anything else. Small weapons vs Large weapons accuracy vs defense. Accuracy/evasion/tracking. I try to dig through my research, but actually you could collect insane +tracking, something like +50-60 for BB. You at first go from landing on worlds to purge xenos. The problem in Stellaris is that every ship/weapon upgrade costs more than it is valuable. Question When designing ships, is accuracy capped at 100%, or can it go above that? Say I had a ship with weapons that had 80% accuracy, and a ship computer that added +20%. What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. The actual results of combat are determined by weapon range, damage, accuracy, tracking, evasion, shields, armor, hull, etc. All you need to do is download a mobile app called Twixt (which costs €10). - the outfit of a chiss general (male and fem. Chance to hit = Accuracy (0-100) - max {0, Evasion (0-90)-Tracking} + Bonus Chance to Hit. What tracking does is that it reduces the evasion of a target. Chance to hit = Accuracy (0-100) - max {0, Evasion (0-90)-Tracking} + Bonus Chance to Hit. Unlike most people who post stuff to stellaris who just say their designs are good and never back it up. Rural, Farming, Mining, and Generator colony designation bonuses increased, as well as the bonuses from Five Year Plans. 7 DPS and have +25% vs hull for a total of 18. Weapons with high accuracy tend to have comparatively low damage or other weaknesses. For reference they have 90% accuracy. The Dioko doesn't. 5 modifier, against hull it is 1. . Each variant is in its own fleet so I can track damage. tracking is basically like accuracy, but it only works against the evasion of the target. Thanks to the medium weapons, unlike the popular opinion of small weapons vs corvette spam, you should have a decent range advantage over those Corvettes, so you can swat quite a few. 75 day cooldown, 4 armour, 4 hull, 0% evasion; PD has 0. The difference between chance to hit and tracking is that chance to hit affects your chance to hit a target that has no evasion, it is added together with the weapons' accuracy. So if tracking and. 0), a range of 30 with 50% tracking, and average damage of 3. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. The Stellaris has an uneven treble response. So that 70% chance to hit with no tracking becomes something like 20% against a vette. k. Weapons with high accuracy tend to have comparatively low damage or other. Make SURE you have as much Tracking as you can manage and you might want to include a horde of small, cheap Corvettes with anti-shield weapons. Go to Stellaris r/Stellaris. Bonus chance to hit comes from computers and auxiliary fire control. What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. For reference they have 90% accuracy. Flak does less damage per shot, in contrast, but is far better at tracking, which makes it better at. . What does the tracking stat of a weapon stand for ? The one issue you might have is accuracy. . For example, precog line computer gives 15 accuracy, resulting in 105%. However, +5 stability would not only make tracking implants. but i can't find that one single thing on the whole internet :D Are "chance to hit" bonuses giving you percentage numbers? I mean, does "chance to hit: +5" actually add 5% to the accuracy? So if I have 90% accuracy and then add two Auxiliaries which both give "chance to hit. So 70% evasion. As for Precognitive vs Sapient (if you have both), Precognitive is better for almost every situation. The big space sandbox has a lot to offer, but it's completely understandable if you've tried the game or watched. For example, I don't remember it being explained anywhere in game how exactly missiles work (the wiki says they have 100% accuracy and tracking, but then gives tracking values for each type that are less than 100%?). It’s because the numbers can be misleading, as the numbers are inflated. Complex77 • Maintenance Drone • 4 yr. So then I wondered, could my galaxy have spawned without any leviathans?Like all things Stellaris, it’s all about getting ahead of the curve and letting the bonuses snowball. 3. Lasers tend to have slightly better neutral damage, accuracy and tracking than plasma with -50% to shields and +50% to armor. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. And there's point defence, of course. Torpedoes have 17. The difference between chance to hit and tracking is that chance to hit affects your chance to hit a target that has no evasion, it is added together with the weapons' accuracy. In essence, lasers are a more balanced weapon capable of taking on multiple roles, whereas plasma is more specialized at one role, being anti armor/hull. That simply doesn't make sense. I want to theorycraft to see if it's worthwhile to put enigmatic…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. For reference they have 90% accuracy. . Accuracy is the base chance to hit. Discussion I have been searching for an answer for a while now. 8%. Meaning they have an easy time hitting their target and counter evasion naturally. EG Galaxy Colours Restored - makes the unexplored stars visible, which is really an amazing sight in the early game. Plasma has -75% to shields and +100% armor and +50% hull. Content is available under Attribution-ShareAlike 3. SC in Stellaris tend to have high tracking and accuracy while ignoring shields (making them the perfect countermeasure for opposing. Project time tracking is a continuous process that involves regular monitoring, reporting and analysis of the time spent on tasks. In statistical terms, accuracy is an absence of bias. NMCs could potentially have a harder tech path (though Swarmers as a T2 tech only need 2 picks and 7500 Engineering, Whirlwinds as T4 need just 3 picks but 27500 Engineering and then figuring out how to get VMs), have less Range, less Tracking, do less base damage in 2 S-slots than SWMs in 1 M-slot (slight vs. Steven Nov 14, 2016 @ 9:25am. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. For reference they have 90% accuracy. Solace_for_all • 6 yr. From my understanding, the Auxiliary Fire-Control adds chance of hit, and it’s not exactly accuracy. Especially against corvettes which have high baseline evade. We’re a team of 3 people and we all work either remotely. If this value is higher than the target's evasion value, the weapon will enjoy base accuracy. Their range is better (120 vs 80) and cooldown is 5 sec instead of 17,1, but tracking is 5% instead of 10 and damage is 135-175 instead of 275-445. Tracking. Tracking depends on the weapon size and type, computer and sensors. - Tier 2 match-ups: -. Bigger range is better so pick the appropriate computer slot upgrade so you can ping as many corvettes as possible before they close. You can pre-order the game now on the Meta. The arc has 100% accuracy and 100% tracking. Stellaris. 2% hit rate, absent other modifiers. Originally posted by. This page was last edited on 21 April 2017, at 08:46. The current formula is closer to how EVE does it, where accuracy is listed as "tracking" - it measures the degrees of a circle that the gun can trace in a unit of time. They don't work well in any scenario and get completely blasted by monotype fleets in all scenarios. Strike craft are generally more effective against missiles than PD (generic term for P-slot weapons), owing to their perfect accuracy, high tracking, high DPS, and the ability to engage from much further out. Kinetic Battery With all these new reworks, and bug fixes, and updates. Accuracy is just the weapon's chance to hit a target before tracking and evasion are considered. For example, if a part has an accepted length of 5mm, a series of accurate data will have an average right around 5mm. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Accuracy: chance to hit Tracking: cancels out enemy evasion If you have two weapons with the same accuracy, tracking and dps, but one weapon does a lot of damage every 10 seconds, and the second weapon does fewer damage, but shoots every second, then the second weapon will be more effective against corvettes. If your weapon has accuracy 70 but 0 tracking, and the enemy has 60% evasion (common for corvettes), that means only 10% of your shots are. look dangerous. An S-slot weapon does have a higher Tracking value than an L-slot weapon, but its effective value (the net penalty to Accuracy based on Evasion minus Tracking, with a minimum penalty of 0) in tracking its targets is based mostly on how far out it tries to attack them. Just small slots though, the medium lasers can't compete with plasma. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. With all these new reworks, and bug fixes, and updates. Make sure you equip them with small weapons that are high on tracking so that you can lock on and hit them. Keep in mind that combat computers/thrusters/auxiliary components can also alter these stats, but generally they cancel out at equivalent tech tiers. 31. In addition, while most M weapons are 2x and L 4x the damage. I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). Moving twice as fast puts your accuracy at 0%, and being stationary just rocks you - talking battleships instant killing corvettes. For reference they have 90% accuracy. LETSHOUER S12 Pro. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Energy and Kinetic point defense systems, and they both cost the same in terms of power and alloys, and have the same cooldown, accuracy and range. The fleets DPS would decrease over time while DPS of ship stays same. . It's a continuation and a rewrite of their work to keep this mod alive. For example, an 82% accuracy weapon shooting at a 40% evasion ship will have an (82 - 40) / 82 or 51. Weapons with high accuracy tend to have comparatively low damage or other weaknesses. Laser - 30% Tracking. The Chance to hit is calculated out of Evasion, Accuracy and. bonus is a sick joke too - AI will one-shot my ships due to bonus and retreat - looks like bonus gives them 100% accuracy with tachyon lances vs 110% evasion corvettes too. An S-slot weapon does have a higher Tracking value than an L-slot weapon, but its effective value (the net penalty to Accuracy based on Evasion minus Tracking,. 82% vs 75% (with defense of over 1000 vs 100). The actual results of combat are determined by weapon range, damage, accuracy, tracking, evasion, shields, armor, hull, etc. However, strike craft are also much more "expensive" in terms of hull space - an H slot is equivalent to an L slot, four times the size. The cable is of typical quality for the price tag, not bad but nothing special to talk about. Only by about . It is quite soft, it doesn't get too tangled and it has low microphonic noise. So accuracy is base chance to hit, Evasion is reducing it, and Tracking is countering Evasion (only counter, it will never increase your chance to hit if Tracking >> enemy Evasion). For targets with high/max evasion you will want to use autocannons because their high tracking counters the most evasion. If the Ancient Relics DLC is installed it also includes the Archaeostudies field. Space warfare#Accuracy. VS 82% accuracy 15 range 50% arp on a high armor target w/ 82% accuracy 20 range +100% shield dmg. Treble: This is where the Stellaris loses ground to the Dioko. 5 P-slots to take out one of the opponents M-slot. . Plasma has -75% to shields and +100% armor and +50% hull. Having said that, the Stellaris are even brighter, with a thinner note weight!Stellaris: Suggestions. They're great on corvettes, or anti Corvette destroyers. EG Multicoloured Galaxy Texture - gives colours and texture to the galaxy instead of it being a blank veil. 3. If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy? Đăng nhập Cửa hàng Trang chủ Hàng khám phá Danh sách ước Cửa hàng điểm Tin tức Thống kêBeautiful Universe. 5 day cooldown, 3 damage, +100% to armour, and bypass 25% of armour. For reference they have 90% accuracy. Until the patch drops at least. ; About Stellaris Wiki; Mobile view How Battles Begin. The LM3S6965 also features real-time industrial connectivity, with a 10/100 Ethernet MAC/PHY, an SSI / SPI controller, 2 I2C interfaces, and 3 UARTs. And even aux tracking comp in your case will be benificial. armor (875 HP) due to dark matter deflectors. Once a battle is initiated, both fleets are committed to the encounter until one side retreats or is destroyed. So imagine a corvette has 90% base evasion. The area provides access to several key points, including: terraforming capabilities, uplift capabilities, genetic modification capabilities,. The SNPLine PCR genotyping system was designed to. 64 Destroyers vs 132 Corvettes. The difference in their performance depends on how good the enemy is at evading. But that 25% armor damage means you'll get hard countered if the enemy adapts and runs all armor. But that's going to be difficult for X-slotted Battleships (perhaps one of the reasons they don't turn away?). Tracking: How much of the target's evasion the weapon will ignore when firing at its target. The equation to calculate chance-to-hit is this: Chance-to-hit = max( 0, accuracy - max( 0, evasion. Corvette has 60%, destroyer has 25%, cruiser has 10%, battleship has 5%. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?The Stellaris dev team is on the verge of finding a good solution to stacked war gameplay (which is haunting the Paradox almost 2 decades now). It also helps to add the Auxilary Fire control, +5% Accuracy. And there's point defence, of course. The tracking. 02 DPS to be fair. If it's a fast alpha strike engagement then artillery will work best, but if it's a long drawn out shootout then line will work best. For reference they have 90% accuracy. I'd love to see in the ship designer all the math done right there. If a ship of a design is under construction or being upgraded, the design cannot be edited. Base accuracy depends on the weapon type. I’m a marketing consultant based in Johannesburg, South Africa. The best way to track projects will vary depending on the specific needs of each project, but there are several processes and steps you can take to help ensure its effectiveness. 75. It works something like this: Evasion Factor = Target Ship Evasion - Attacking Weapon Tracking If Evasion Factor < 0, Evasion Factor = 0 Actual Accuracy = Chance to Hit - Evasion Factor If Random number from 0 - 100 <= Actual Accuracy, it's a hit. Nobody gives a shit about decreasing crime 95% of the time and a -10 to crime is so useless that the single click it would take to activate would still be a waste of time. Short answer: Disruptors and missiles have the highest accuracy (100%). So increasing your chance to hit and increasing your tracking both have a fantastic effect on your. scouts beat all other strike craft in a 1v1 engagement where there are no other factors that might influence the outcome. Bonus chance to hit comes from computers and auxiliary fire control. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Use one of the combat computers that grants accuracy and/or tracking. And then I did the same test again, but this time without armor, no shield too. They always have 100% accuracy. So yes, against targets with no armor (and it really does have to be no armor, even a small amount will make Torpedoes better since the damage advantage against hull is very small) the Marauder Missile deals more damage. Fleet power is an attempt to combine all of those many factors into a single number to enable players to more. Content is available under Attribution-ShareAlike 3. 4 comments. I think it's kinda lame, but that's how they coded it. . Nowhere in my galaxy is anything highlighted. Evasion is capped before tracking - there is no point in trying to boost evasion past 90%. The Sentinel Point Defense does 1-4 damage vs Flak Battery's 1-3, so I'm inclined to pick the energy PD over the kinetic PD. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. For reference they have 90% accuracy. Originally posted by pete3great: A 7:3 ratio is the meta, with 3 being the carrier/point defense. Evasion vs Accuracy Evasion and accuracy work together to result in a single to-hit chance, where your percent chance to hit is {accuracy. Can anyone tell me what “chance to hit”, “chance to evade”, “tracking”, “evasion”, and “accuracy” are, and how they all relate to each other? Title says it all… I can’t find clarification on those stats anywhere It works something like this: Evasion Factor = Target Ship Evasion - Attacking Weapon Tracking If Evasion Factor < 0, Evasion Factor = 0 Actual Accuracy = Chance to Hit - Evasion Factor If Random number from 0 - 100 <= Actual Accuracy, it's a hit. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. . With corvette spam, the tactic is to set up enclaves with defense platforms to attrit the opponent, fortresses to slow the enemy, and a battlewagon fleet that can start taking them on head-on. The stated progression for Flak is shown on the Wiki as T0 Flak Battery, T 3 (6000) Flak Cannon, T4 (16000) Flak Artillery. Tracking will cancel out some or all of the defender's evasion, and the actual chance to hit is the attacker's accuracy minus the defender's remaining evasion, if any. It’s in the wiki but a simple version would be chance to hit= acc- (evasion-tracking) And evasion-tracking can’t be less than 0. 0 unless otherwise noted. ; About Stellaris Wiki; Mobile viewWhat does the tracking stat of a weapon stand for ?I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. For reference they have 90% accuracy. Now, I remember a lot of moaning at the time, and to be clear, I have no actual issue with that mechanic. Marauder Missiles deal 14. The Carrier computer has two values: It details the ship holds position at 150. Amoebas benefit the most from accuracy and tracking bonuses because their innate accuracy is uncapped. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Stellaris was, at one period, one of my all time favourite strategy games, and has given me two of my favourite campaigns of all time. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Why no just uncap accuracy and allow values over 100%? It seems odd to just have tertiary and quaternary factors of tracking and Bonus Chance to Hit. #1. The best way to track projects will vary depending on the specific needs of each project, but there are several processes and steps you can take to help ensure its effectiveness. The lasers have 20 more tracking and 10% worse accuracy, but since your small weapons are ideally firing on smaller ships anyways this can be useful (if my. I've been looking for the exact stats on the Titan laser and I can't find them. Also, evasions is capped at 90. This allows you to bring up cheats like max_resources, instant_build, research_all_technologies. Does accuracy cap at 100 percent. Engagement range is the range at which your ships initiate combat, this is decided by the ships weapons. 375 DPS to hull. While on paper more influence sounds nice, you only get. Forge a galactic empire as you delve into newly discovered planets, unearth treasures and establish a direction for your society. ; About Stellaris Wiki; Mobile viewThis page was last edited on 15 May 2016, at 12:02. The data below is a daily average over seven days of sleep tracking, where both devices tracked sleep cycles on the same nights. For reference they have 90% accuracy. Đăng nhập Cửa hàng Cộng đồng. There is no one answer to this question as it depends on the individual and their specific goals for taking over Star Stellaris. Fleet power is a heuristic estimate of how powerful a fleet is, and has no actual effect on combat whatsoever. 0OUT NOW on Quest 2: content (DLC) is content built by Paradox Development Studio (PDS) as an extension or add-on to Stellaris. Combat begins in Stellaris whenever a fleet comes within weapons range of hostile vessels. . Laser - 5% Tracking, 80% accuracy Corvette - 60% Evasion -. So, a ship with 70% Evasion going against a weapon of 90% Accuracy and 60% Tracking will have 80% Chance to be Hit by the weapon. 6+ meta. 1: A double-pan mechanical balance is used to compare different masses. Accuracy assesses whether a series of measurements are correct on average. 00%; While against destroyer, the best weapon should have 100 accuracy, 0 tracking. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. So a weapon with 200% accuracy and 0% tracking would only. Was doing some achievement clean-up (so, ironman, no mods), and decided to buy a PoI from the curators. #2. The Stellaris effectively replaces the MOONDROP Starfield, hence also the space theme and design here, and uses custom-developed planar magnetic drivers in a fairly unique form factor. In Stellaris's case, the math isn't as clean. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. In theory that is 1 PD to counter about 8 of your torpedos; in practice due to tracking and range, it’s closer to 1:4. A study on Missile/Hangars vs Point Defense/Flak in 3. They can protect your battleship fleet from torpedo corvettes. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Nobody has been able to solve this so far. Does accuracy cap at 100 percent. While 2 Whirlwinds is worse than 1 Kinetic Artillery on this build, the extra utility slot tilts the scales in favor of broadside. Add a Comment. The gameplay is solid, even if it is simple, but feels held back by the technology. The one issue you might have is accuracy. I think it's kinda lame, but that's how they coded it. Attachments. For reference they have 90% accuracy. 6+) For those unaware, the "~" command will bring up the console. Only by about . look dangerous. We would, as such, need to adjust the values for assumed misses. what gives accuracy and tracking in weapons ???What does the tracking stat of a weapon stand for ?What does the tracking stat of a weapon stand for ? Accedi Negozio Pagina principale Elenco scoperte Lista dei desideri Negozio dei punti Notizie StatisticheIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. They’ll have an average 75% chance to hit, minus (evasion - tracking), to a minimum of 0, so tracking can’t grant extra accuracy. -10 unhappiness is big though. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. Remember, all these stats are additive, and 5% extra fire rate is not. They’ll have an average 75% chance to hit, minus (evasion - tracking), to a minimum of 0, so tracking can’t grant extra accuracy. I reloaded an old save and replayed a 500k vs 500k battle, and won with 300k left. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. What does the tracking stat of a weapon stand for ?What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Urban Worlds now get a trade bonus. 0) Number of years since game start is greater than 10 (×2. Energy and Kinetic point defense systems, and they both cost the same in terms of power and alloys, and have the same cooldown, accuracy and range. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Get app Get the Reddit app Log In Log in to Reddit. Expand user menuI read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?14 votes, 14 comments. 25) Has Discovery Traditions Tradition (×0. Range. I'll take 10 tracking over 5% weapons range and fire rate on artillery computers every day of the week. At the end game, flak is nearly useless because the tracking enhancement from the computer alone pushes the 'autocannons' high enough to remain effective against even the most nimble strike craft, and you want them to target missiles first anyway. Second destroyer fleet lost 23 ships and the remaining hull was 44%. Can’t vouch for the other one though. All targets have no weapons. I went to my situation log, clicked the "Track on Map" button, and. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Description. Evade subtracts directly from hit chance. Also while playing against starnet fleets, me with lancer and they with giga canons i got obligatet verry hard. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. ago Chance to Hit = max (0, min (100, accuracy + "Chance to Hit") - max (0, evasion - tracking)) is the correct formula. Another thing that bothers me in [perceived] Stellaris gun logic: small guns with higher hit rate vs huge ships with only slightly less hit rate. ago. The second number is 100 - (evasion - tracking). Weapons tend to have either fairly good accuracy and low tracking, or medium accuracy and a lot of tracking. So 70% evasion. But ever since then, I haven't enjoyed a. Chance to hit enemy = Accuracy - Max(Evasion - Tracking; 0). can compete with them since their damage was buffed + armor also being buffed to have more hit points + their perfect accuracy and. 45% TRACKING vs 90% EVASION DODGE = 20% Calculation: (90*10)/45 25% TRACKING vs 90% EVASION DODGE = 36% Calculation: (90*10)/25 15%. Medium gauss cannons and medium lasers have a tracking of 30, so you get a total of 85 tracking. Evade subtracts directly from hit chance. (also rare tech cahnce helps with later perks) Enigmatic. Our upcoming VR action roguelite title Ghost Signal: A Stellaris Game is supporting Hand Tracking 2. First destroyer fleet lost 19 ships and the remaining hull was 40. Could someone explain me in short how these three parameters affect the chance to hit a target? For example, a ship (evasion 40%) is. No idea what the wiki says, but all missiles have 100% accuracy and different amounts of tracking depending on the missile. Accuracy has been tested by others to go above 100 and be effective. It says to double engagement range. This also means any ship with 0% evasion gets. This page was last edited on 17 April 2021, at 08:22. ago. Missiles start with 0 Evasion and end with 40. So if you have a weapon with accuracy 90% and tracking 20%, shooting at a target with 70 evasion, your hit chance would be. So while their raw dps number is higher they miss a lot. However, the accuracy/tracking/evasion formula currently looks something like X= accuracy-(min0, evasion(max90)-tracking), which results large guns still having significant chances to hit a corvette at max evasion, enough for the large gun’s increased damage and range to result in equivalent or better damage to small hulls then a smaller gun. Especially against corvettes which have high baseline evade. This page was last edited on 15 May 2016, at 12:02. 7. Content is available under Attribution-ShareAlike 3.